killer: enjoy killing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents criminal
Weight: 0.58
, artist
Weight: 0.57
, murderer
Weight: 0.56
, name
Weight: 0.56
Siblings malaria
Weight: 0.64
, stroke
Weight: 0.61
, rapist
Weight: 0.32
, drug addict
Weight: 0.31

Related properties

Property Similarity
enjoy killing 1.00
get thought of killing 0.88
want kill 0.79
feel need kill 0.77
kill 0.76
need kill 0.76
kill people 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.30
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.42
Plausible(criminal, kill)
Evidence: 0.71
¬ Typical(killer, enjoy killing)
0.25
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.28
Plausible(murderer, kill)
Evidence: 0.71
¬ Typical(killer, enjoy killing)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.63
Plausible(killer, enjoy killing)
Evidence: 0.28
¬ Plausible(murderer, kill)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.63
Plausible(killer, enjoy killing)
Evidence: 0.42
¬ Plausible(criminal, kill)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(killer, enjoy killing)
Evidence: 0.45
¬ Remarkable(criminal, kill)
0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(killer, enjoy killing)
Evidence: 0.95
¬ Remarkable(murderer, kill)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(killer, enjoy killing)
Evidence: 0.77
¬ Remarkable(malaria, kill)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(killer, enjoy killing)
Evidence: 0.85
¬ Remarkable(stroke, kill)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.42
Plausible(criminal, kill)
Evidence: 0.53
Remarkable(killer, enjoy killing)
Evidence: 0.63
¬ Plausible(killer, enjoy killing)
0.25
Rule weight: 0.42
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.28
Plausible(murderer, kill)
Evidence: 0.53
Remarkable(killer, enjoy killing)
Evidence: 0.63
¬ Plausible(killer, enjoy killing)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.63
Plausible(killer, enjoy killing)
Evidence: 0.85
Remarkable(stroke, kill)
Evidence: 0.46
¬ Plausible(stroke, kill)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.63
Plausible(killer, enjoy killing)
Evidence: 0.77
Remarkable(malaria, kill)
Evidence: 0.68
¬ Plausible(malaria, kill)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.63
Plausible(killer, enjoy killing)
Evidence: 0.66
¬ Salient(killer, enjoy killing)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.71
Typical(killer, enjoy killing)
Evidence: 0.16
¬ Typical(killer, kill)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.71
Typical(killer, enjoy killing)
Evidence: 0.29
¬ Typical(killer, need kill)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.71
Typical(killer, enjoy killing)
Evidence: 0.53
¬ Typical(killer, want kill)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.63
Plausible(killer, enjoy killing)
Evidence: 0.35
¬ Plausible(killer, kill)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.71
Typical(killer, enjoy killing)
Evidence: 0.47
¬ Typical(killer, kill people)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.71
Typical(killer, enjoy killing)
Evidence: 0.55
¬ Typical(killer, feel need kill)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.63
Plausible(killer, enjoy killing)
Evidence: 0.44
¬ Plausible(killer, need kill)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.63
Plausible(killer, enjoy killing)
Evidence: 0.58
¬ Plausible(killer, want kill)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.66
Salient(killer, enjoy killing)
Evidence: 0.59
¬ Salient(killer, kill)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.63
Plausible(killer, enjoy killing)
Evidence: 0.52
¬ Plausible(killer, kill people)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.63
Plausible(killer, enjoy killing)
Evidence: 0.60
¬ Plausible(killer, feel need kill)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.66
Salient(killer, enjoy killing)
Evidence: 0.74
¬ Salient(killer, want kill)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.66
Salient(killer, enjoy killing)
Evidence: 0.67
¬ Salient(killer, need kill)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.66
Salient(killer, enjoy killing)
Evidence: 0.66
¬ Salient(killer, kill people)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.66
Salient(killer, enjoy killing)
Evidence: 0.77
¬ Salient(killer, feel need kill)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.53
Remarkable(killer, enjoy killing)
Evidence: 0.80
¬ Remarkable(killer, want kill)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.53
Remarkable(killer, enjoy killing)
Evidence: 0.81
¬ Remarkable(killer, feel need kill)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.53
Remarkable(killer, enjoy killing)
Evidence: 0.78
¬ Remarkable(killer, kill people)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.53
Remarkable(killer, enjoy killing)
Evidence: 0.89
¬ Remarkable(killer, need kill)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.53
Remarkable(killer, enjoy killing)
Evidence: 0.92
¬ Remarkable(killer, kill)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.66
Salient(killer, enjoy killing)
Evidence: 0.71
¬ Typical(killer, enjoy killing)
Evidence: 0.53
¬ Remarkable(killer, enjoy killing)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.63
Plausible(killer, enjoy killing)
Evidence: 0.71
¬ Typical(killer, enjoy killing)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(killer, enjoy killing)
Evidence: 0.07
¬ Typical(murderer, kill)
0.28
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(killer, enjoy killing)
Evidence: 0.51
¬ Typical(criminal, kill)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(killer, enjoy killing)
Evidence: 0.35
¬ Typical(stroke, kill)
0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(killer, enjoy killing)
Evidence: 0.66
¬ Typical(malaria, kill)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.71
Typical(killer, enjoy killing)
Evidence: 0.07
¬ Typical(murderer, kill)
0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.71
Typical(killer, enjoy killing)
Evidence: 0.51
¬ Typical(criminal, kill)