killer: take trophies

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents criminal
Weight: 0.58
, artist
Weight: 0.57
, murderer
Weight: 0.56
, name
Weight: 0.56
Siblings malaria
Weight: 0.64
, stroke
Weight: 0.61
, child molester
Weight: 0.33
, rapist
Weight: 0.32
, drug addict
Weight: 0.31

Related properties

Property Similarity
take trophies 1.00
keep trophies 0.97

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.60
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.87
Plausible(murderer, keep trophies)
Evidence: 0.45
¬ Typical(killer, take trophies)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.97
Evidence: 0.17
Plausible(killer, take trophies)
Evidence: 0.87
¬ Plausible(murderer, keep trophies)

Remarkability exclusitivity betweem a parent and a child

0.53
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.12
¬ Remarkable(killer, take trophies)
Evidence: 0.43
¬ Remarkable(murderer, keep trophies)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.87
Plausible(murderer, keep trophies)
Evidence: 0.12
Remarkable(killer, take trophies)
Evidence: 0.17
¬ Plausible(killer, take trophies)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.17
Plausible(killer, take trophies)
Evidence: 0.14
¬ Salient(killer, take trophies)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.14
Salient(killer, take trophies)
Evidence: 0.23
¬ Salient(killer, keep trophies)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.17
Plausible(killer, take trophies)
Evidence: 0.26
¬ Plausible(killer, keep trophies)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.45
Typical(killer, take trophies)
Evidence: 0.41
¬ Typical(killer, keep trophies)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.12
Remarkable(killer, take trophies)
Evidence: 0.27
¬ Remarkable(killer, keep trophies)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.14
Salient(killer, take trophies)
Evidence: 0.45
¬ Typical(killer, take trophies)
Evidence: 0.12
¬ Remarkable(killer, take trophies)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.17
Plausible(killer, take trophies)
Evidence: 0.45
¬ Typical(killer, take trophies)

Typicality and Rermarkability incompatibility between a parent and a child

0.46
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.12
¬ Remarkable(killer, take trophies)
Evidence: 0.51
¬ Typical(murderer, keep trophies)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.97
Evidence: 0.45
Typical(killer, take trophies)
Evidence: 0.51
¬ Typical(murderer, keep trophies)