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killing
:
feel good
from
Quasimodo
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.10
Plausible(
killing
,
feel good
)
⋁
Evidence:
0.12
¬ Salient(
killing
,
feel good
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.12
Salient(
killing
,
feel good
)
⋁
Evidence:
0.33
¬ Typical(
killing
,
feel good
)
⋁
Evidence:
0.14
¬ Remarkable(
killing
,
feel good
)
Typical implies Plausible
0.34
Rule weight:
0.48
Evidence weight:
0.70
Similarity weight:
1.00
Evidence:
0.10
Plausible(
killing
,
feel good
)
⋁
Evidence:
0.33
¬ Typical(
killing
,
feel good
)