knife: get dull

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents kitchen utensil
Weight: 0.74
, swiss army knife
Weight: 0.69
, cooking utensil
Weight: 0.65
, weapon
Weight: 0.64
Siblings butter knife
Weight: 0.77
, pocket knife
Weight: 0.73
, cleaver
Weight: 0.65
, pocket
Weight: 0.59
, dagger
Weight: 0.55

Related properties

Property Similarity
get dull 1.00
dull 0.98
become dull 0.95
be more affected than dull knife 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.44
Plausible(knife, get dull)
Evidence: 0.32
¬ Salient(knife, get dull)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.28
Remarkable(knife, get dull)
Evidence: 0.24
¬ Remarkable(knife, dull)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.32
Salient(knife, get dull)
Evidence: 0.27
¬ Salient(knife, dull)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.98
Evidence: 0.44
Plausible(knife, get dull)
Evidence: 0.37
¬ Plausible(knife, dull)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.98
Evidence: 0.60
Typical(knife, get dull)
Evidence: 0.56
¬ Typical(knife, dull)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.28
Remarkable(knife, get dull)
Evidence: 0.31
¬ Remarkable(knife, become dull)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.32
Salient(knife, get dull)
Evidence: 0.60
¬ Typical(knife, get dull)
Evidence: 0.28
¬ Remarkable(knife, get dull)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.44
Plausible(knife, get dull)
Evidence: 0.60
¬ Typical(knife, get dull)