laziness: wants to see person play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents reason
Weight: 0.66
, sin
Weight: 0.65
, virtue
Weight: 0.64
, crime
Weight: 0.58
, issue
Weight: 0.57
Siblings selfishness
Weight: 0.37
, gluttony
Weight: 0.35
, greed
Weight: 0.34
, jealousy
Weight: 0.34
, vanity
Weight: 0.34

Related properties

Property Similarity
wants to see person play game 1.00
wants to get something 0.81
wants to love someone else 0.79
wants to play poker 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Remarkable(greed, wants to play poker)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)
Evidence: 0.37
¬ Remarkable(jealousy, wants to love someone else)
0.08
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)
Evidence: 0.73
¬ Remarkable(greed, wants to get something)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.03
Plausible(laziness, wants to see person play game)
Evidence: 0.73
Remarkable(greed, wants to get something)
Evidence: 0.22
¬ Plausible(greed, wants to get something)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.03
Plausible(laziness, wants to see person play game)
Evidence: 0.37
Remarkable(jealousy, wants to love someone else)
Evidence: 0.07
¬ Plausible(jealousy, wants to love someone else)
0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.03
Plausible(laziness, wants to see person play game)
Evidence: 0.03
Remarkable(greed, wants to play poker)
Evidence: 0.14
¬ Plausible(greed, wants to play poker)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.03
Plausible(laziness, wants to see person play game)
Evidence: 0.34
¬ Salient(laziness, wants to see person play game)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.34
Salient(laziness, wants to see person play game)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)

Typical implies Plausible

0.07
Rule weight: 0.48
Evidence weight: 0.15
Similarity weight: 1.00
Evidence: 0.03
Plausible(laziness, wants to see person play game)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)
Evidence: 0.38
¬ Typical(greed, wants to get something)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)
Evidence: 0.71
¬ Typical(jealousy, wants to love someone else)
0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)
Evidence: 0.91
¬ Typical(greed, wants to play poker)