learn something new: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be motivated by it be fun 0.92
be motivated by it fun 0.92
be motivated by you need to know something 0.79
causes there now something new to learn 0.78
be used to those that wish to learn 0.78
be motivated by be able to do it 0.78
be motivated by you could use it in life 0.77
requires think about it 0.76
be motivated by you have open mind 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.86
Plausible(learn something new, be used to have fun)
Evidence: 0.63
¬ Salient(learn something new, be used to have fun)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.86
Plausible(learn something new, be used to have fun)
Evidence: 0.88
¬ Plausible(learn something new, be motivated by it be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.86
Plausible(learn something new, be used to have fun)
Evidence: 0.89
¬ Plausible(learn something new, be motivated by it fun)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.30
Typical(learn something new, be used to have fun)
Evidence: 0.03
¬ Typical(learn something new, be motivated by you need to know something)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.30
Typical(learn something new, be used to have fun)
Evidence: 0.22
¬ Typical(learn something new, be motivated by it fun)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.30
Typical(learn something new, be used to have fun)
Evidence: 0.23
¬ Typical(learn something new, be motivated by it be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.30
Typical(learn something new, be used to have fun)
Evidence: 0.04
¬ Typical(learn something new, causes there now something new to learn)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.30
Typical(learn something new, be used to have fun)
Evidence: 0.04
¬ Typical(learn something new, be motivated by you could use it in life)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.30
Typical(learn something new, be used to have fun)
Evidence: 0.04
¬ Typical(learn something new, requires think about it)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.30
Typical(learn something new, be used to have fun)
Evidence: 0.04
¬ Typical(learn something new, be motivated by you have open mind)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.75
Remarkable(learn something new, be used to have fun)
Evidence: 0.86
¬ Remarkable(learn something new, be motivated by it fun)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.75
Remarkable(learn something new, be used to have fun)
Evidence: 0.87
¬ Remarkable(learn something new, be motivated by it be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.30
Typical(learn something new, be used to have fun)
Evidence: 0.13
¬ Typical(learn something new, be used to those that wish to learn)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.63
Salient(learn something new, be used to have fun)
Evidence: 0.64
¬ Salient(learn something new, be motivated by it be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.63
Salient(learn something new, be used to have fun)
Evidence: 0.67
¬ Salient(learn something new, be motivated by it fun)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.86
Plausible(learn something new, be used to have fun)
Evidence: 1.00
¬ Plausible(learn something new, be motivated by you need to know something)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Plausible(learn something new, be used to have fun)
Evidence: 0.95
¬ Plausible(learn something new, be used to those that wish to learn)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.86
Plausible(learn something new, be used to have fun)
Evidence: 0.99
¬ Plausible(learn something new, causes there now something new to learn)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.86
Plausible(learn something new, be used to have fun)
Evidence: 0.99
¬ Plausible(learn something new, be motivated by you could use it in life)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.86
Plausible(learn something new, be used to have fun)
Evidence: 0.99
¬ Plausible(learn something new, requires think about it)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.86
Plausible(learn something new, be used to have fun)
Evidence: 0.99
¬ Plausible(learn something new, be motivated by you have open mind)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.75
Remarkable(learn something new, be used to have fun)
Evidence: 0.83
¬ Remarkable(learn something new, be used to those that wish to learn)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.75
Remarkable(learn something new, be used to have fun)
Evidence: 0.91
¬ Remarkable(learn something new, causes there now something new to learn)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.75
Remarkable(learn something new, be used to have fun)
Evidence: 0.95
¬ Remarkable(learn something new, be motivated by you need to know something)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.75
Remarkable(learn something new, be used to have fun)
Evidence: 0.93
¬ Remarkable(learn something new, be motivated by you could use it in life)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.75
Remarkable(learn something new, be used to have fun)
Evidence: 0.91
¬ Remarkable(learn something new, requires think about it)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.75
Remarkable(learn something new, be used to have fun)
Evidence: 0.91
¬ Remarkable(learn something new, be motivated by you have open mind)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.63
Salient(learn something new, be used to have fun)
Evidence: 0.76
¬ Salient(learn something new, be used to those that wish to learn)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.63
Salient(learn something new, be used to have fun)
Evidence: 0.93
¬ Salient(learn something new, be motivated by you need to know something)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.63
Salient(learn something new, be used to have fun)
Evidence: 0.89
¬ Salient(learn something new, be motivated by you could use it in life)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.63
Salient(learn something new, be used to have fun)
Evidence: 0.92
¬ Salient(learn something new, causes there now something new to learn)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.63
Salient(learn something new, be used to have fun)
Evidence: 0.87
¬ Salient(learn something new, requires think about it)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.63
Salient(learn something new, be used to have fun)
Evidence: 0.90
¬ Salient(learn something new, be motivated by you have open mind)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.63
Salient(learn something new, be used to have fun)
Evidence: 0.30
¬ Typical(learn something new, be used to have fun)
Evidence: 0.75
¬ Remarkable(learn something new, be used to have fun)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.86
Plausible(learn something new, be used to have fun)
Evidence: 0.30
¬ Typical(learn something new, be used to have fun)