Dice
About
Dialogues
Browse full collection
learn something new
:
causes great experinnce
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes great experinnce
1.00
causes be happy
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.78
Plausible(
learn something new
,
causes great experinnce
)
⋁
Evidence:
0.61
¬ Salient(
learn something new
,
causes great experinnce
)
Similarity expansion
0.55
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.77
Evidence:
0.78
Plausible(
learn something new
,
causes great experinnce
)
⋁
Evidence:
0.73
¬ Plausible(
learn something new
,
causes be happy
)
0.52
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.77
Evidence:
0.61
Salient(
learn something new
,
causes great experinnce
)
⋁
Evidence:
0.55
¬ Salient(
learn something new
,
causes be happy
)
0.48
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.77
Evidence:
0.50
Typical(
learn something new
,
causes great experinnce
)
⋁
Evidence:
0.53
¬ Typical(
learn something new
,
causes be happy
)
0.43
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.77
Evidence:
0.41
Remarkable(
learn something new
,
causes great experinnce
)
⋁
Evidence:
0.59
¬ Remarkable(
learn something new
,
causes be happy
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.61
Salient(
learn something new
,
causes great experinnce
)
⋁
Evidence:
0.50
¬ Typical(
learn something new
,
causes great experinnce
)
⋁
Evidence:
0.41
¬ Remarkable(
learn something new
,
causes great experinnce
)
Typical implies Plausible
0.43
Rule weight:
0.48
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.78
Plausible(
learn something new
,
causes great experinnce
)
⋁
Evidence:
0.50
¬ Typical(
learn something new
,
causes great experinnce
)