learn: causes good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.55
, book
Weight: 0.52
, program
Weight: 0.50
, link
Weight: 0.47
, verb
Weight: 0.47
Siblings think
Weight: 0.33
, remember
Weight: 0.33
, know
Weight: 0.32
, talk show
Weight: 0.32
, talk
Weight: 0.31

Related properties

Property Similarity
causes good 1.00
causes intelligencde 0.82
causes get smart 0.78
causes feel come up 0.78
causes hurt feel 0.77
causes come up with idea 0.76
be very very nice 0.76
causes your brain get sharp 0.76
be used to make good choice 0.76
causes hurt your brain 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.54
¬ Remarkable(learn, causes good)
Evidence: 0.32
¬ Remarkable(talk, causes hurt feel)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.54
¬ Remarkable(learn, causes good)
Evidence: 0.43
¬ Remarkable(remember, causes your brain get sharp)
0.05
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.54
¬ Remarkable(learn, causes good)
Evidence: 0.91
¬ Remarkable(remember, causes feel come up)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.35
Plausible(learn, causes good)
Evidence: 0.91
Remarkable(remember, causes feel come up)
Evidence: 0.94
¬ Plausible(remember, causes feel come up)
0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.35
Plausible(learn, causes good)
Evidence: 0.32
Remarkable(talk, causes hurt feel)
Evidence: 0.29
¬ Plausible(talk, causes hurt feel)
0.38
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.35
Plausible(learn, causes good)
Evidence: 0.43
Remarkable(remember, causes your brain get sharp)
Evidence: 0.47
¬ Plausible(remember, causes your brain get sharp)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.35
Plausible(learn, causes good)
Evidence: 0.78
¬ Salient(learn, causes good)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.78
Salient(learn, causes good)
Evidence: 0.65
¬ Salient(learn, be very very nice)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.35
Plausible(learn, causes good)
Evidence: 0.28
¬ Plausible(learn, be very very nice)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.45
Typical(learn, causes good)
Evidence: 0.49
¬ Typical(learn, be very very nice)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.54
Remarkable(learn, causes good)
Evidence: 0.69
¬ Remarkable(learn, be very very nice)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(learn, causes good)
Evidence: 0.45
¬ Typical(learn, causes good)
Evidence: 0.54
¬ Remarkable(learn, causes good)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.35
Plausible(learn, causes good)
Evidence: 0.45
¬ Typical(learn, causes good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.54
¬ Remarkable(learn, causes good)
Evidence: 0.04
¬ Typical(remember, causes feel come up)
0.08
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.54
¬ Remarkable(learn, causes good)
Evidence: 0.34
¬ Typical(remember, causes your brain get sharp)
0.07
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.54
¬ Remarkable(learn, causes good)
Evidence: 0.53
¬ Typical(talk, causes hurt feel)