left: be 4 player

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.56
, term
Weight: 0.55
, man
Weight: 0.55
, right
Weight: 0.55
Siblings old man
Weight: 0.32
, young man
Weight: 0.32
, corner
Weight: 0.32

Related properties

Property Similarity
be 4 player 1.00
be 4 single player 0.95
be 4 dead player 0.92
be 4 dead single player 0.90
be open for season 2 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.24
Plausible(left, be 4 player)
Evidence: 0.23
¬ Salient(left, be 4 player)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.27
Remarkable(left, be 4 player)
Evidence: 0.20
¬ Remarkable(left, be 4 dead single player)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.27
Remarkable(left, be 4 player)
Evidence: 0.25
¬ Remarkable(left, be 4 dead player)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.23
Salient(left, be 4 player)
Evidence: 0.25
¬ Salient(left, be 4 dead single player)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.27
Remarkable(left, be 4 player)
Evidence: 0.33
¬ Remarkable(left, be 4 single player)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.23
Salient(left, be 4 player)
Evidence: 0.29
¬ Salient(left, be 4 dead player)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.24
Plausible(left, be 4 player)
Evidence: 0.36
¬ Plausible(left, be 4 dead single player)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.95
Evidence: 0.23
Salient(left, be 4 player)
Evidence: 0.40
¬ Salient(left, be 4 single player)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.24
Plausible(left, be 4 player)
Evidence: 0.39
¬ Plausible(left, be 4 dead player)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.27
Remarkable(left, be 4 player)
Evidence: 0.27
¬ Remarkable(left, be open for season 2)
0.50
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.95
Evidence: 0.24
Plausible(left, be 4 player)
Evidence: 0.50
¬ Plausible(left, be 4 single player)
0.50
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.92
Evidence: 0.38
Typical(left, be 4 player)
Evidence: 0.59
¬ Typical(left, be 4 dead player)
0.49
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.95
Evidence: 0.38
Typical(left, be 4 player)
Evidence: 0.65
¬ Typical(left, be 4 single player)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.90
Evidence: 0.38
Typical(left, be 4 player)
Evidence: 0.60
¬ Typical(left, be 4 dead single player)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.23
Salient(left, be 4 player)
Evidence: 0.41
¬ Salient(left, be open for season 2)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.24
Plausible(left, be 4 player)
Evidence: 0.56
¬ Plausible(left, be open for season 2)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.38
Typical(left, be 4 player)
Evidence: 0.77
¬ Typical(left, be open for season 2)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.23
Salient(left, be 4 player)
Evidence: 0.38
¬ Typical(left, be 4 player)
Evidence: 0.27
¬ Remarkable(left, be 4 player)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.24
Plausible(left, be 4 player)
Evidence: 0.38
¬ Typical(left, be 4 player)