lever: be used in world

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.63
, thing
Weight: 0.61
, device
Weight: 0.56
, member
Weight: 0.56
, mechanism
Weight: 0.56
Siblings pedal
Weight: 0.57
, push button
Weight: 0.34
, joystick
Weight: 0.33
, button
Weight: 0.33
, time machine
Weight: 0.33

Related properties

Property Similarity
be used in world 1.00
be used in real world 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.46
Plausible(lever, be used in world)
Evidence: 0.67
¬ Salient(lever, be used in world)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.88
Remarkable(lever, be used in world)
Evidence: 0.66
¬ Remarkable(lever, be used in real world)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.67
Salient(lever, be used in world)
Evidence: 0.79
¬ Salient(lever, be used in real world)
0.49
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.93
Evidence: 0.46
Plausible(lever, be used in world)
Evidence: 0.70
¬ Plausible(lever, be used in real world)
0.40
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.93
Evidence: 0.32
Typical(lever, be used in world)
Evidence: 0.72
¬ Typical(lever, be used in real world)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.67
Salient(lever, be used in world)
Evidence: 0.32
¬ Typical(lever, be used in world)
Evidence: 0.88
¬ Remarkable(lever, be used in world)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.46
Plausible(lever, be used in world)
Evidence: 0.32
¬ Typical(lever, be used in world)