ligament: get damaged

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents injury
Weight: 0.66
, tendon
Weight: 0.64
, structure
Weight: 0.62
, organ
Weight: 0.60
Siblings achilles tendon
Weight: 0.73
, spinal cord
Weight: 0.66
, meniscus
Weight: 0.44
, bursa
Weight: 0.38
, knee
Weight: 0.38

Related properties

Property Similarity
get damaged 1.00
take damage 0.82
be repaired 0.80
recover slowly injured 0.77
hurt 0.76
take damage from blood loss 0.76
repair after injury 0.76
tear hurt 0.76
repair on level 0.75
hurt more 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.91
Plausible(tendon, repair after injury)
Evidence: 0.75
¬ Typical(ligament, get damaged)
0.42
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.80
Plausible(injury, hurt more)
Evidence: 0.75
¬ Typical(ligament, get damaged)
0.41
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.73
Plausible(tendon, recover slowly injured)
Evidence: 0.75
¬ Typical(ligament, get damaged)
0.39
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.69
Plausible(tendon, hurt)
Evidence: 0.75
¬ Typical(ligament, get damaged)
0.39
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.68
Plausible(injury, hurt)
Evidence: 0.75
¬ Typical(ligament, get damaged)
0.35
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.54
Plausible(injury, be repaired)
Evidence: 0.75
¬ Typical(ligament, get damaged)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.54
¬ Plausible(injury, be repaired)
0.05
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.68
¬ Plausible(injury, hurt)
0.05
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.69
¬ Plausible(tendon, hurt)
0.05
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.73
¬ Plausible(tendon, recover slowly injured)
0.05
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.80
¬ Plausible(injury, hurt more)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.91
¬ Plausible(tendon, repair after injury)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.38
¬ Remarkable(tendon, recover slowly injured)
0.33
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.56
¬ Remarkable(tendon, hurt)
0.33
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.58
¬ Remarkable(tendon, repair after injury)
0.32
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.69
¬ Remarkable(injury, be repaired)
0.32
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.63
¬ Remarkable(injury, hurt)
0.29
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.75
¬ Remarkable(injury, hurt more)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.60
¬ Remarkable(meniscus, tear hurt)
0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.76
¬ Remarkable(meniscus, hurt)
0.06
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.83
¬ Remarkable(knee, hurt)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.91
Plausible(tendon, repair after injury)
Evidence: 0.44
Remarkable(ligament, get damaged)
Evidence: 0.64
¬ Plausible(ligament, get damaged)
0.29
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.80
Plausible(injury, hurt more)
Evidence: 0.44
Remarkable(ligament, get damaged)
Evidence: 0.64
¬ Plausible(ligament, get damaged)
0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.73
Plausible(tendon, recover slowly injured)
Evidence: 0.44
Remarkable(ligament, get damaged)
Evidence: 0.64
¬ Plausible(ligament, get damaged)
0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.69
Plausible(tendon, hurt)
Evidence: 0.44
Remarkable(ligament, get damaged)
Evidence: 0.64
¬ Plausible(ligament, get damaged)
0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.68
Plausible(injury, hurt)
Evidence: 0.44
Remarkable(ligament, get damaged)
Evidence: 0.64
¬ Plausible(ligament, get damaged)
0.28
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.54
Plausible(injury, be repaired)
Evidence: 0.44
Remarkable(ligament, get damaged)
Evidence: 0.64
¬ Plausible(ligament, get damaged)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.83
Remarkable(knee, hurt)
Evidence: 0.65
¬ Plausible(knee, hurt)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.76
Remarkable(meniscus, hurt)
Evidence: 0.68
¬ Plausible(meniscus, hurt)
0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.60
Remarkable(meniscus, tear hurt)
Evidence: 0.85
¬ Plausible(meniscus, tear hurt)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.64
¬ Salient(ligament, get damaged)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.64
Salient(ligament, get damaged)
Evidence: 0.41
¬ Salient(ligament, recover slowly injured)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.44
Remarkable(ligament, get damaged)
Evidence: 0.26
¬ Remarkable(ligament, recover slowly injured)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.75
Typical(ligament, get damaged)
Evidence: 0.70
¬ Typical(ligament, hurt)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.75
Typical(ligament, get damaged)
Evidence: 0.77
¬ Typical(ligament, recover slowly injured)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.55
¬ Plausible(ligament, recover slowly injured)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.66
¬ Plausible(ligament, hurt)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.64
Salient(ligament, get damaged)
Evidence: 0.73
¬ Salient(ligament, hurt)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.44
Remarkable(ligament, get damaged)
Evidence: 0.61
¬ Remarkable(ligament, hurt)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.64
Salient(ligament, get damaged)
Evidence: 0.75
¬ Typical(ligament, get damaged)
Evidence: 0.44
¬ Remarkable(ligament, get damaged)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.64
Plausible(ligament, get damaged)
Evidence: 0.75
¬ Typical(ligament, get damaged)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.16
¬ Typical(injury, hurt)
0.32
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.53
¬ Typical(injury, be repaired)
0.26
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.75
¬ Typical(tendon, hurt)
0.25
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.81
¬ Typical(injury, hurt more)
0.24
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.86
¬ Typical(tendon, recover slowly injured)
0.23
Rule weight: 0.51
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.95
¬ Typical(tendon, repair after injury)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.58
¬ Typical(knee, hurt)
0.07
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.66
¬ Typical(meniscus, hurt)
0.06
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ligament, get damaged)
Evidence: 0.91
¬ Typical(meniscus, tear hurt)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.75
Typical(ligament, get damaged)
Evidence: 0.16
¬ Typical(injury, hurt)
0.34
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.75
Typical(ligament, get damaged)
Evidence: 0.53
¬ Typical(injury, be repaired)
0.30
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.75
Typical(ligament, get damaged)
Evidence: 0.75
¬ Typical(tendon, hurt)
0.29
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.75
Typical(ligament, get damaged)
Evidence: 0.86
¬ Typical(tendon, recover slowly injured)
0.29
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.75
Typical(ligament, get damaged)
Evidence: 0.81
¬ Typical(injury, hurt more)
0.28
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.75
Typical(ligament, get damaged)
Evidence: 0.95
¬ Typical(tendon, repair after injury)