limb: getting drunk

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tree
Weight: 0.59
, body part
Weight: 0.58
, thing
Weight: 0.56
, area
Weight: 0.54
, condition
Weight: 0.54
Siblings paw
Weight: 0.43
, bone marrow
Weight: 0.34
, money tree
Weight: 0.34
, cherry tree
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, bone
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Related properties

Property Similarity
getting drunk 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.15
Plausible(limb, getting drunk)
Evidence: 0.13
¬ Salient(limb, getting drunk)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.13
Salient(limb, getting drunk)
Evidence: 0.43
¬ Typical(limb, getting drunk)
Evidence: 0.10
¬ Remarkable(limb, getting drunk)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.15
Plausible(limb, getting drunk)
Evidence: 0.43
¬ Typical(limb, getting drunk)