listen to music: be motivated by you like it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you like it 1.00
be motivated by it be fun 0.87
be motivated by person like music 0.87
be motivated by have good time 0.86
be motivated by understand it 0.86
be motivated by you want to be entertain 0.86
causes you will feel good 0.85
be motivated by feel different 0.85
be motivated by you need to relax 0.84
be motivated by enjoy yourself 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.90
Plausible(listen to music, be motivated by you like it)
Evidence: 0.59
¬ Salient(listen to music, be motivated by you like it)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Remarkable(listen to music, be motivated by you like it)
Evidence: 0.92
¬ Remarkable(listen to music, be motivated by person like music)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.90
Plausible(listen to music, be motivated by you like it)
Evidence: 0.87
¬ Plausible(listen to music, be motivated by person like music)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.92
Remarkable(listen to music, be motivated by you like it)
Evidence: 0.93
¬ Remarkable(listen to music, causes you will feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Plausible(listen to music, be motivated by you like it)
Evidence: 0.88
¬ Plausible(listen to music, causes you will feel good)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.17
Typical(listen to music, be motivated by you like it)
Evidence: 0.18
¬ Typical(listen to music, causes you will feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.17
Typical(listen to music, be motivated by you like it)
Evidence: 0.21
¬ Typical(listen to music, be motivated by person like music)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.59
Salient(listen to music, be motivated by you like it)
Evidence: 0.58
¬ Salient(listen to music, be motivated by person like music)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.59
Salient(listen to music, be motivated by you like it)
Evidence: 0.59
¬ Salient(listen to music, causes you will feel good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.59
Salient(listen to music, be motivated by you like it)
Evidence: 0.17
¬ Typical(listen to music, be motivated by you like it)
Evidence: 0.92
¬ Remarkable(listen to music, be motivated by you like it)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(listen to music, be motivated by you like it)
Evidence: 0.17
¬ Typical(listen to music, be motivated by you like it)