listen to music: be used to fall asleep

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fall asleep 1.00
causes fall asleep 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.72
Plausible(listen to music, be used to fall asleep)
Evidence: 0.01
¬ Salient(listen to music, be used to fall asleep)

Similarity expansion

0.84
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.00
Remarkable(listen to music, be used to fall asleep)
Evidence: 0.01
¬ Remarkable(listen to music, causes fall asleep)
0.84
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.01
Salient(listen to music, be used to fall asleep)
Evidence: 0.01
¬ Salient(listen to music, causes fall asleep)
0.82
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.99
Evidence: 0.97
Typical(listen to music, be used to fall asleep)
Evidence: 0.96
¬ Typical(listen to music, causes fall asleep)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.72
Plausible(listen to music, be used to fall asleep)
Evidence: 0.73
¬ Plausible(listen to music, causes fall asleep)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(listen to music, be used to fall asleep)
Evidence: 0.97
¬ Typical(listen to music, be used to fall asleep)
Evidence: 0.00
¬ Remarkable(listen to music, be used to fall asleep)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.72
Plausible(listen to music, be used to fall asleep)
Evidence: 0.97
¬ Typical(listen to music, be used to fall asleep)