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listen to music
:
be used to unwind
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to unwind
1.00
be used to relax
0.79
be relax
0.79
causes be relax
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.71
Plausible(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.03
¬ Salient(
listen to music
,
be used to unwind
)
Similarity expansion
0.66
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.79
Evidence:
0.94
Typical(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.33
¬ Typical(
listen to music
,
be relax
)
0.66
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.79
Evidence:
0.94
Typical(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.42
¬ Typical(
listen to music
,
be used to relax
)
0.65
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.78
Evidence:
0.94
Typical(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.46
¬ Typical(
listen to music
,
causes be relax
)
0.54
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.79
Evidence:
0.03
Salient(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.20
¬ Salient(
listen to music
,
be used to relax
)
0.52
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.78
Evidence:
0.71
Plausible(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.75
¬ Plausible(
listen to music
,
causes be relax
)
0.51
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.79
Evidence:
0.71
Plausible(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.86
¬ Plausible(
listen to music
,
be used to relax
)
0.51
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.79
Evidence:
0.71
Plausible(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.87
¬ Plausible(
listen to music
,
be relax
)
0.47
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.79
Evidence:
0.01
Remarkable(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.31
¬ Remarkable(
listen to music
,
be used to relax
)
0.39
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.78
Evidence:
0.03
Salient(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.43
¬ Salient(
listen to music
,
causes be relax
)
0.35
Rule weight:
0.85
Evidence weight:
0.52
Similarity weight:
0.79
Evidence:
0.03
Salient(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.49
¬ Salient(
listen to music
,
be relax
)
0.27
Rule weight:
0.85
Evidence weight:
0.40
Similarity weight:
0.79
Evidence:
0.01
Remarkable(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.61
¬ Remarkable(
listen to music
,
be relax
)
0.17
Rule weight:
0.85
Evidence weight:
0.26
Similarity weight:
0.78
Evidence:
0.01
Remarkable(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.75
¬ Remarkable(
listen to music
,
causes be relax
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.03
Salient(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.94
¬ Typical(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.01
¬ Remarkable(
listen to music
,
be used to unwind
)
Typical implies Plausible
0.35
Rule weight:
0.48
Evidence weight:
0.73
Similarity weight:
1.00
Evidence:
0.71
Plausible(
listen to music
,
be used to unwind
)
⋁
Evidence:
0.94
¬ Typical(
listen to music
,
be used to unwind
)