listen: be one playing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents work
Weight: 0.47
, guy
Weight: 0.46
, word
Weight: 0.41
Siblings know
Weight: 0.30
, do
Weight: 0.30
, hear
Weight: 0.30
, think
Weight: 0.30
, stand
Weight: 0.29

Related properties

Property Similarity
be one playing 1.00
is one 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.43
Plausible(listen, be one playing)
Evidence: 0.49
¬ Salient(listen, be one playing)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.40
Typical(listen, be one playing)
Evidence: 0.12
¬ Typical(listen, is one)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.43
Plausible(listen, be one playing)
Evidence: 0.31
¬ Plausible(listen, is one)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.49
Salient(listen, be one playing)
Evidence: 0.54
¬ Salient(listen, is one)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.66
Remarkable(listen, be one playing)
Evidence: 0.91
¬ Remarkable(listen, is one)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.49
Salient(listen, be one playing)
Evidence: 0.40
¬ Typical(listen, be one playing)
Evidence: 0.66
¬ Remarkable(listen, be one playing)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.43
Plausible(listen, be one playing)
Evidence: 0.40
¬ Typical(listen, be one playing)