live room: be design to feel comfortable

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be design to feel comfortable 1.00
be comfortable 0.88
be decorate with comfortable furniture 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.72
Plausible(live room, be design to feel comfortable)
Evidence: 0.53
¬ Salient(live room, be design to feel comfortable)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.48
Typical(live room, be design to feel comfortable)
Evidence: 0.27
¬ Typical(live room, be comfortable)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.48
Typical(live room, be design to feel comfortable)
Evidence: 0.26
¬ Typical(live room, be decorate with comfortable furniture)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.72
Plausible(live room, be design to feel comfortable)
Evidence: 0.86
¬ Plausible(live room, be comfortable)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.50
Remarkable(live room, be design to feel comfortable)
Evidence: 0.60
¬ Remarkable(live room, be comfortable)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.72
Plausible(live room, be design to feel comfortable)
Evidence: 0.87
¬ Plausible(live room, be decorate with comfortable furniture)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.53
Salient(live room, be design to feel comfortable)
Evidence: 0.71
¬ Salient(live room, be comfortable)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.50
Remarkable(live room, be design to feel comfortable)
Evidence: 0.57
¬ Remarkable(live room, be decorate with comfortable furniture)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.53
Salient(live room, be design to feel comfortable)
Evidence: 0.70
¬ Salient(live room, be decorate with comfortable furniture)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.53
Salient(live room, be design to feel comfortable)
Evidence: 0.48
¬ Typical(live room, be design to feel comfortable)
Evidence: 0.50
¬ Remarkable(live room, be design to feel comfortable)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.72
Plausible(live room, be design to feel comfortable)
Evidence: 0.48
¬ Typical(live room, be design to feel comfortable)