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live room
:
be design to feel comfortable
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be design to feel comfortable
1.00
be comfortable
0.88
be decorate with comfortable furniture
0.81
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.72
Plausible(
live room
,
be design to feel comfortable
)
⋁
Evidence:
0.53
¬ Salient(
live room
,
be design to feel comfortable
)
Similarity expansion
0.65
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.88
Evidence:
0.48
Typical(
live room
,
be design to feel comfortable
)
⋁
Evidence:
0.27
¬ Typical(
live room
,
be comfortable
)
0.60
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.81
Evidence:
0.48
Typical(
live room
,
be design to feel comfortable
)
⋁
Evidence:
0.26
¬ Typical(
live room
,
be decorate with comfortable furniture
)
0.57
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.88
Evidence:
0.72
Plausible(
live room
,
be design to feel comfortable
)
⋁
Evidence:
0.86
¬ Plausible(
live room
,
be comfortable
)
0.53
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.88
Evidence:
0.50
Remarkable(
live room
,
be design to feel comfortable
)
⋁
Evidence:
0.60
¬ Remarkable(
live room
,
be comfortable
)
0.52
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.81
Evidence:
0.72
Plausible(
live room
,
be design to feel comfortable
)
⋁
Evidence:
0.87
¬ Plausible(
live room
,
be decorate with comfortable furniture
)
0.50
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.88
Evidence:
0.53
Salient(
live room
,
be design to feel comfortable
)
⋁
Evidence:
0.71
¬ Salient(
live room
,
be comfortable
)
0.50
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.81
Evidence:
0.50
Remarkable(
live room
,
be design to feel comfortable
)
⋁
Evidence:
0.57
¬ Remarkable(
live room
,
be decorate with comfortable furniture
)
0.47
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.81
Evidence:
0.53
Salient(
live room
,
be design to feel comfortable
)
⋁
Evidence:
0.70
¬ Salient(
live room
,
be decorate with comfortable furniture
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.53
Salient(
live room
,
be design to feel comfortable
)
⋁
Evidence:
0.48
¬ Typical(
live room
,
be design to feel comfortable
)
⋁
Evidence:
0.50
¬ Remarkable(
live room
,
be design to feel comfortable
)
Typical implies Plausible
0.41
Rule weight:
0.48
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.72
Plausible(
live room
,
be design to feel comfortable
)
⋁
Evidence:
0.48
¬ Typical(
live room
,
be design to feel comfortable
)