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live room
:
be used to keep nice thing
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to keep nice thing
1.00
be nice welcome area
0.79
be nice cozy place
0.77
be defined as place where you relax
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.81
Plausible(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.63
¬ Salient(
live room
,
be used to keep nice thing
)
Similarity expansion
0.59
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.79
Evidence:
0.81
Plausible(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.69
¬ Plausible(
live room
,
be nice welcome area
)
0.58
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.76
Evidence:
0.36
Typical(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.15
¬ Typical(
live room
,
be defined as place where you relax
)
0.57
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.79
Evidence:
0.63
Salient(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.44
¬ Salient(
live room
,
be nice welcome area
)
0.57
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.77
Evidence:
0.81
Plausible(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.71
¬ Plausible(
live room
,
be nice cozy place
)
0.55
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.79
Evidence:
0.55
Remarkable(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.42
¬ Remarkable(
live room
,
be nice welcome area
)
0.53
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.76
Evidence:
0.81
Plausible(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.93
¬ Plausible(
live room
,
be defined as place where you relax
)
0.53
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.77
Evidence:
0.63
Salient(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.52
¬ Salient(
live room
,
be nice cozy place
)
0.49
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.77
Evidence:
0.55
Remarkable(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.56
¬ Remarkable(
live room
,
be nice cozy place
)
0.46
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.77
Evidence:
0.36
Typical(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.48
¬ Typical(
live room
,
be nice cozy place
)
0.45
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.76
Evidence:
0.63
Salient(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.79
¬ Salient(
live room
,
be defined as place where you relax
)
0.44
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.79
Evidence:
0.36
Typical(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.54
¬ Typical(
live room
,
be nice welcome area
)
0.43
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.76
Evidence:
0.55
Remarkable(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.74
¬ Remarkable(
live room
,
be defined as place where you relax
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.63
Salient(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.36
¬ Typical(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.55
¬ Remarkable(
live room
,
be used to keep nice thing
)
Typical implies Plausible
0.45
Rule weight:
0.48
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.81
Plausible(
live room
,
be used to keep nice thing
)
⋁
Evidence:
0.36
¬ Typical(
live room
,
be used to keep nice thing
)