live room: be used to keep nice thing

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to keep nice thing 1.00
be nice welcome area 0.79
be nice cozy place 0.77
be defined as place where you relax 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.81
Plausible(live room, be used to keep nice thing)
Evidence: 0.63
¬ Salient(live room, be used to keep nice thing)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.81
Plausible(live room, be used to keep nice thing)
Evidence: 0.69
¬ Plausible(live room, be nice welcome area)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.36
Typical(live room, be used to keep nice thing)
Evidence: 0.15
¬ Typical(live room, be defined as place where you relax)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.63
Salient(live room, be used to keep nice thing)
Evidence: 0.44
¬ Salient(live room, be nice welcome area)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.81
Plausible(live room, be used to keep nice thing)
Evidence: 0.71
¬ Plausible(live room, be nice cozy place)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.55
Remarkable(live room, be used to keep nice thing)
Evidence: 0.42
¬ Remarkable(live room, be nice welcome area)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.81
Plausible(live room, be used to keep nice thing)
Evidence: 0.93
¬ Plausible(live room, be defined as place where you relax)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.63
Salient(live room, be used to keep nice thing)
Evidence: 0.52
¬ Salient(live room, be nice cozy place)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.55
Remarkable(live room, be used to keep nice thing)
Evidence: 0.56
¬ Remarkable(live room, be nice cozy place)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.36
Typical(live room, be used to keep nice thing)
Evidence: 0.48
¬ Typical(live room, be nice cozy place)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.63
Salient(live room, be used to keep nice thing)
Evidence: 0.79
¬ Salient(live room, be defined as place where you relax)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.36
Typical(live room, be used to keep nice thing)
Evidence: 0.54
¬ Typical(live room, be nice welcome area)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.55
Remarkable(live room, be used to keep nice thing)
Evidence: 0.74
¬ Remarkable(live room, be defined as place where you relax)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.63
Salient(live room, be used to keep nice thing)
Evidence: 0.36
¬ Typical(live room, be used to keep nice thing)
Evidence: 0.55
¬ Remarkable(live room, be used to keep nice thing)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.81
Plausible(live room, be used to keep nice thing)
Evidence: 0.36
¬ Typical(live room, be used to keep nice thing)