lobby: be disbanded after game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents work
Weight: 0.58
, place
Weight: 0.57
, location
Weight: 0.55
, space
Weight: 0.54
, area
Weight: 0.53
Siblings entrance hall
Weight: 0.32
, hallway
Weight: 0.32
, city hall
Weight: 0.32
, hall
Weight: 0.32

Related properties

Property Similarity
be disbanded after game 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.60
Plausible(lobby, be disbanded after game)
Evidence: 0.16
¬ Salient(lobby, be disbanded after game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.16
Salient(lobby, be disbanded after game)
Evidence: 0.48
¬ Typical(lobby, be disbanded after game)
Evidence: 0.08
¬ Remarkable(lobby, be disbanded after game)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.60
Plausible(lobby, be disbanded after game)
Evidence: 0.48
¬ Typical(lobby, be disbanded after game)