lobby: be made

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents work
Weight: 0.58
, place
Weight: 0.57
, location
Weight: 0.55
, space
Weight: 0.54
, area
Weight: 0.53
Siblings entrance hall
Weight: 0.32
, hallway
Weight: 0.32
, city hall
Weight: 0.32
, hall
Weight: 0.32

Related properties

Property Similarity
be made 1.00
be made in games 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.46
Plausible(lobby, be made)
Evidence: 0.65
¬ Salient(lobby, be made)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.85
Remarkable(lobby, be made)
Evidence: 0.48
¬ Remarkable(lobby, be made in games)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.65
Salient(lobby, be made)
Evidence: 0.77
¬ Salient(lobby, be made in games)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.46
Plausible(lobby, be made)
Evidence: 0.75
¬ Plausible(lobby, be made in games)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.80
Evidence: 0.33
Typical(lobby, be made)
Evidence: 0.84
¬ Typical(lobby, be made in games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.65
Salient(lobby, be made)
Evidence: 0.33
¬ Typical(lobby, be made)
Evidence: 0.85
¬ Remarkable(lobby, be made)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.46
Plausible(lobby, be made)
Evidence: 0.33
¬ Typical(lobby, be made)