lol: be popular in korea

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents movie
Weight: 0.60
, expression
Weight: 0.60
, abbreviation
Weight: 0.59
, game
Weight: 0.56
, word
Weight: 0.55
Siblings jesus christ
Weight: 0.35
, shrek
Weight: 0.35
, shit
Weight: 0.35
, annie
Weight: 0.35

Related properties

Property Similarity
be popular in korea 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.49
Plausible(lol, be popular in korea)
Evidence: 0.42
¬ Salient(lol, be popular in korea)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.42
Salient(lol, be popular in korea)
Evidence: 0.63
¬ Typical(lol, be popular in korea)
Evidence: 0.38
¬ Remarkable(lol, be popular in korea)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.49
Plausible(lol, be popular in korea)
Evidence: 0.63
¬ Typical(lol, be popular in korea)