Dice
About
Dialogues
Browse full collection
lose consciousness
:
requires blackout
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires blackout
1.00
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.18
Plausible(
lose consciousness
,
requires blackout
)
⋁
Evidence:
0.09
¬ Salient(
lose consciousness
,
requires blackout
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.09
Salient(
lose consciousness
,
requires blackout
)
⋁
Evidence:
0.99
¬ Typical(
lose consciousness
,
requires blackout
)
⋁
Evidence:
0.05
¬ Remarkable(
lose consciousness
,
requires blackout
)
Typical implies Plausible
0.09
Rule weight:
0.48
Evidence weight:
0.18
Similarity weight:
1.00
Evidence:
0.18
Plausible(
lose consciousness
,
requires blackout
)
⋁
Evidence:
0.99
¬ Typical(
lose consciousness
,
requires blackout
)