lose: is broken

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.45
, hit
Weight: 0.40
, program
Weight: 0.34
, time
Weight: 0.32
, story
Weight: 0.32
Siblings lost
Weight: 0.31
, miss
Weight: 0.31
, losing
Weight: 0.30
, remember
Weight: 0.30

Related properties

Property Similarity
is broken 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.40
Plausible(lose, is broken)
Evidence: 0.37
¬ Salient(lose, is broken)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.37
Salient(lose, is broken)
Evidence: 0.46
¬ Typical(lose, is broken)
Evidence: 0.43
¬ Remarkable(lose, is broken)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.40
Plausible(lose, is broken)
Evidence: 0.46
¬ Typical(lose, is broken)