loser: be cry about lose game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents song
Weight: 0.55
, thing
Weight: 0.51
, freak
Weight: 0.48
, individual
Weight: 0.46
Siblings winner
Weight: 0.67
, parent
Weight: 0.64
, victor
Weight: 0.52
, win
Weight: 0.31
, villain
Weight: 0.30

Related properties

Property Similarity
be cry about lose game 1.00
cry tear of jow 0.81
cry tear of joy 0.79
be defined as person who win game 0.79
page lose child 0.78
be happen without your know 0.77
be lose under couch 0.76
shout at their kid 0.75
play sport with their child 0.75
be at we do not understand 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.52
¬ Typical(loser, be cry about lose game)
0.35
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.52
¬ Typical(loser, be cry about lose game)
0.27
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.10
Plausible(thing, be lose under couch)
Evidence: 0.52
¬ Typical(loser, be cry about lose game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.15
Plausible(loser, be cry about lose game)
Evidence: 0.10
¬ Plausible(thing, be lose under couch)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.15
Plausible(loser, be cry about lose game)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.15
Plausible(loser, be cry about lose game)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.13
¬ Remarkable(thing, be lose under couch)
0.30
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.28
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.04
¬ Remarkable(winner, cry tear of jow)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.06
¬ Remarkable(winner, cry tear of joy)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.65
¬ Remarkable(winner, be defined as person who win game)
0.06
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.75
¬ Remarkable(parent, page lose child)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.53
Remarkable(loser, be cry about lose game)
Evidence: 0.15
¬ Plausible(loser, be cry about lose game)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.53
Remarkable(loser, be cry about lose game)
Evidence: 0.15
¬ Plausible(loser, be cry about lose game)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.10
Plausible(thing, be lose under couch)
Evidence: 0.53
Remarkable(loser, be cry about lose game)
Evidence: 0.15
¬ Plausible(loser, be cry about lose game)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.15
Plausible(loser, be cry about lose game)
Evidence: 0.75
Remarkable(parent, page lose child)
Evidence: 0.28
¬ Plausible(parent, page lose child)
0.42
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.15
Plausible(loser, be cry about lose game)
Evidence: 0.04
Remarkable(winner, cry tear of jow)
Evidence: 0.16
¬ Plausible(winner, cry tear of jow)
0.41
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.15
Plausible(loser, be cry about lose game)
Evidence: 0.06
Remarkable(winner, cry tear of joy)
Evidence: 0.17
¬ Plausible(winner, cry tear of joy)
0.38
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.15
Plausible(loser, be cry about lose game)
Evidence: 0.65
Remarkable(winner, be defined as person who win game)
Evidence: 0.63
¬ Plausible(winner, be defined as person who win game)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.15
Plausible(loser, be cry about lose game)
Evidence: 0.61
¬ Salient(loser, be cry about lose game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.61
Salient(loser, be cry about lose game)
Evidence: 0.52
¬ Typical(loser, be cry about lose game)
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.15
Plausible(loser, be cry about lose game)
Evidence: 0.52
¬ Typical(loser, be cry about lose game)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.32
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.21
Rule weight: 0.51
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.88
¬ Typical(thing, be lose under couch)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.18
¬ Typical(winner, be defined as person who win game)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.37
¬ Typical(parent, page lose child)
0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.81
¬ Typical(winner, cry tear of joy)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.53
¬ Remarkable(loser, be cry about lose game)
Evidence: 0.86
¬ Typical(winner, cry tear of jow)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.52
Typical(loser, be cry about lose game)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.31
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.52
Typical(loser, be cry about lose game)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.21
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.52
Typical(loser, be cry about lose game)
Evidence: 0.88
¬ Typical(thing, be lose under couch)