loser: interact in real life

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents song
Weight: 0.55
, trade
Weight: 0.52
, thing
Weight: 0.51
, freak
Weight: 0.48
Siblings winner
Weight: 0.67
, parent
Weight: 0.64
, dole
Weight: 0.57
, victor
Weight: 0.52
, trump
Weight: 0.47

Related properties

Property Similarity
interact in real life 1.00
interact in life 0.97
interact with other losers 0.77
interact with losers 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.04
Plausible(loser, interact in real life)
Evidence: 0.05
¬ Salient(loser, interact in real life)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.21
Typical(loser, interact in real life)
Evidence: 0.32
¬ Typical(loser, interact in life)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.21
Typical(loser, interact in real life)
Evidence: 0.14
¬ Typical(loser, interact with losers)
0.52
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.97
Evidence: 0.04
Plausible(loser, interact in real life)
Evidence: 0.39
¬ Plausible(loser, interact in life)
0.46
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.97
Evidence: 0.05
Salient(loser, interact in real life)
Evidence: 0.46
¬ Salient(loser, interact in life)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.21
Typical(loser, interact in real life)
Evidence: 0.54
¬ Typical(loser, interact with other losers)
0.27
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.97
Evidence: 0.06
Remarkable(loser, interact in real life)
Evidence: 0.72
¬ Remarkable(loser, interact in life)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.76
Evidence: 0.05
Salient(loser, interact in real life)
Evidence: 0.65
¬ Salient(loser, interact with losers)
0.17
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.77
Evidence: 0.06
Remarkable(loser, interact in real life)
Evidence: 0.80
¬ Remarkable(loser, interact with other losers)
0.16
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.76
Evidence: 0.04
Plausible(loser, interact in real life)
Evidence: 0.79
¬ Plausible(loser, interact with losers)
0.13
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.77
Evidence: 0.05
Salient(loser, interact in real life)
Evidence: 0.84
¬ Salient(loser, interact with other losers)
0.10
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.76
Evidence: 0.06
Remarkable(loser, interact in real life)
Evidence: 0.90
¬ Remarkable(loser, interact with losers)
0.06
Rule weight: 0.85
Evidence weight: 0.09
Similarity weight: 0.77
Evidence: 0.04
Plausible(loser, interact in real life)
Evidence: 0.95
¬ Plausible(loser, interact with other losers)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(loser, interact in real life)
Evidence: 0.21
¬ Typical(loser, interact in real life)
Evidence: 0.06
¬ Remarkable(loser, interact in real life)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.04
Plausible(loser, interact in real life)
Evidence: 0.21
¬ Typical(loser, interact in real life)