losing: affect other

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.47
, disappointment
Weight: 0.40
, time
Weight: 0.39
, blow
Weight: 0.39
Siblings defeat
Weight: 0.30
, loss
Weight: 0.30
, win
Weight: 0.30
, playing game
Weight: 0.30

Related properties

Property Similarity
affect other 1.00
affect environment 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.40
Plausible(losing, affect other)
Evidence: 0.63
¬ Salient(losing, affect other)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.22
Typical(losing, affect other)
Evidence: 0.09
¬ Typical(losing, affect environment)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(losing, affect other)
Evidence: 0.96
¬ Remarkable(losing, affect environment)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.40
Plausible(losing, affect other)
Evidence: 0.32
¬ Plausible(losing, affect environment)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.63
Salient(losing, affect other)
Evidence: 0.60
¬ Salient(losing, affect environment)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.63
Salient(losing, affect other)
Evidence: 0.22
¬ Typical(losing, affect other)
Evidence: 0.90
¬ Remarkable(losing, affect other)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.40
Plausible(losing, affect other)
Evidence: 0.22
¬ Typical(losing, affect other)