losing: be game painful of chess

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.47
, disappointment
Weight: 0.40
, time
Weight: 0.39
, blow
Weight: 0.39
Siblings defeat
Weight: 0.30
, loss
Weight: 0.30
, win
Weight: 0.30
, playing game
Weight: 0.30

Related properties

Property Similarity
be game painful of chess 1.00
is game 0.78
is painful 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(losing, be game painful of chess)
Evidence: 0.73
¬ Remarkable(loss, is painful)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.39
Plausible(losing, be game painful of chess)
Evidence: 0.73
Remarkable(loss, is painful)
Evidence: 0.50
¬ Plausible(loss, is painful)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.39
Plausible(losing, be game painful of chess)
Evidence: 0.28
¬ Salient(losing, be game painful of chess)

Similarity expansion

0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.61
Typical(losing, be game painful of chess)
Evidence: 0.50
¬ Typical(losing, is game)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.61
Typical(losing, be game painful of chess)
Evidence: 0.52
¬ Typical(losing, is painful)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.39
Plausible(losing, be game painful of chess)
Evidence: 0.47
¬ Plausible(losing, is game)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.28
Salient(losing, be game painful of chess)
Evidence: 0.49
¬ Salient(losing, is game)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.39
Plausible(losing, be game painful of chess)
Evidence: 0.56
¬ Plausible(losing, is painful)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.23
Remarkable(losing, be game painful of chess)
Evidence: 0.57
¬ Remarkable(losing, is game)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.28
Salient(losing, be game painful of chess)
Evidence: 0.69
¬ Salient(losing, is painful)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.23
Remarkable(losing, be game painful of chess)
Evidence: 0.76
¬ Remarkable(losing, is painful)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.28
Salient(losing, be game painful of chess)
Evidence: 0.61
¬ Typical(losing, be game painful of chess)
Evidence: 0.23
¬ Remarkable(losing, be game painful of chess)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.39
Plausible(losing, be game painful of chess)
Evidence: 0.61
¬ Typical(losing, be game painful of chess)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(losing, be game painful of chess)
Evidence: 0.47
¬ Typical(loss, is painful)