lux: get legendary skin

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.47
, experiment
Weight: 0.46
, unit
Weight: 0.45
, brand
Weight: 0.38
, program
Weight: 0.34
Siblings aperture
Weight: 0.30
, light switch
Weight: 0.29
, watt
Weight: 0.29
, sherlock holmes
Weight: 0.29
, cd player
Weight: 0.29

Related properties

Property Similarity
get legendary skin 1.00
get skin 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.74
Plausible(lux, get legendary skin)
Evidence: 0.75
¬ Salient(lux, get legendary skin)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.83
Typical(lux, get legendary skin)
Evidence: 0.29
¬ Typical(lux, get skin)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.74
Plausible(lux, get legendary skin)
Evidence: 0.35
¬ Plausible(lux, get skin)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.75
Salient(lux, get legendary skin)
Evidence: 0.41
¬ Salient(lux, get skin)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.85
Evidence: 0.47
Remarkable(lux, get legendary skin)
Evidence: 0.69
¬ Remarkable(lux, get skin)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.75
Salient(lux, get legendary skin)
Evidence: 0.83
¬ Typical(lux, get legendary skin)
Evidence: 0.47
¬ Remarkable(lux, get legendary skin)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.74
Plausible(lux, get legendary skin)
Evidence: 0.83
¬ Typical(lux, get legendary skin)