lux: have many skins

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.47
, experiment
Weight: 0.46
, unit
Weight: 0.45
, brand
Weight: 0.38
, program
Weight: 0.34
Siblings aperture
Weight: 0.30
, light switch
Weight: 0.29
, watt
Weight: 0.29
, sherlock holmes
Weight: 0.29
, cd player
Weight: 0.29

Related properties

Property Similarity
have many skins 1.00
get many skins 0.99
get skins 0.95
has physical part skins 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.46
Plausible(lux, have many skins)
Evidence: 0.43
¬ Salient(lux, have many skins)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.47
Remarkable(lux, have many skins)
Evidence: 0.40
¬ Remarkable(lux, get many skins)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.51
Typical(lux, have many skins)
Evidence: 0.33
¬ Typical(lux, has physical part skins)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.47
Remarkable(lux, have many skins)
Evidence: 0.42
¬ Remarkable(lux, get skins)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.43
Salient(lux, have many skins)
Evidence: 0.46
¬ Salient(lux, get skins)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.46
Plausible(lux, have many skins)
Evidence: 0.43
¬ Plausible(lux, has physical part skins)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.46
Plausible(lux, have many skins)
Evidence: 0.51
¬ Plausible(lux, get skins)
0.58
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.99
Evidence: 0.43
Salient(lux, have many skins)
Evidence: 0.54
¬ Salient(lux, get many skins)
0.58
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.99
Evidence: 0.46
Plausible(lux, have many skins)
Evidence: 0.58
¬ Plausible(lux, get many skins)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.95
Evidence: 0.51
Typical(lux, have many skins)
Evidence: 0.60
¬ Typical(lux, get skins)
0.56
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.99
Evidence: 0.51
Typical(lux, have many skins)
Evidence: 0.69
¬ Typical(lux, get many skins)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.91
Evidence: 0.43
Salient(lux, have many skins)
Evidence: 0.58
¬ Salient(lux, has physical part skins)
0.45
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.91
Evidence: 0.47
Remarkable(lux, have many skins)
Evidence: 0.81
¬ Remarkable(lux, has physical part skins)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.43
Salient(lux, have many skins)
Evidence: 0.51
¬ Typical(lux, have many skins)
Evidence: 0.47
¬ Remarkable(lux, have many skins)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.46
Plausible(lux, have many skins)
Evidence: 0.51
¬ Typical(lux, have many skins)