mace: be early game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.57
, spice
Weight: 0.53
, thing
Weight: 0.51
, pepper spray
Weight: 0.48
, ingredient
Weight: 0.47
Siblings chemical weapon
Weight: 0.35
, assault rifle
Weight: 0.34
, biological weapon
Weight: 0.34
, pocket knife
Weight: 0.34

Related properties

Property Similarity
be early game 1.00
be game 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(mace, be early game)
Evidence: 0.95
¬ Salient(mace, be early game)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.97
Typical(mace, be early game)
Evidence: 0.70
¬ Typical(mace, be game)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.95
Salient(mace, be early game)
Evidence: 0.82
¬ Salient(mace, be game)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.91
Plausible(mace, be early game)
Evidence: 0.71
¬ Plausible(mace, be game)
0.50
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.91
Evidence: 0.50
Remarkable(mace, be early game)
Evidence: 0.72
¬ Remarkable(mace, be game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Salient(mace, be early game)
Evidence: 0.97
¬ Typical(mace, be early game)
Evidence: 0.50
¬ Remarkable(mace, be early game)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(mace, be early game)
Evidence: 0.97
¬ Typical(mace, be early game)