magic: be be improved in games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents legend
Weight: 0.63
, thing
Weight: 0.57
, word
Weight: 0.57
, device
Weight: 0.57
, science
Weight: 0.56
Siblings miracle
Weight: 0.33
, genius
Weight: 0.33
, trick
Weight: 0.33
, joy
Weight: 0.32

Related properties

Property Similarity
be be improved in games 1.00
be in game 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(magic, be be improved in games)
Evidence: 0.01
¬ Salient(magic, be be improved in games)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.11
Typical(magic, be be improved in games)
Evidence: 0.04
¬ Typical(magic, be in game)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.01
Plausible(magic, be be improved in games)
Evidence: 0.14
¬ Plausible(magic, be in game)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.01
Salient(magic, be be improved in games)
Evidence: 0.32
¬ Salient(magic, be in game)
0.12
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.79
Evidence: 0.03
Remarkable(magic, be be improved in games)
Evidence: 0.85
¬ Remarkable(magic, be in game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(magic, be be improved in games)
Evidence: 0.11
¬ Typical(magic, be be improved in games)
Evidence: 0.03
¬ Remarkable(magic, be be improved in games)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.01
Plausible(magic, be be improved in games)
Evidence: 0.11
¬ Typical(magic, be be improved in games)