Dice
About
Dialogues
Browse full collection
make person laugh
:
be used to become popular
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to become popular
1.00
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.77
Similarity weight:
1.00
Evidence:
0.55
Plausible(
make person laugh
,
be used to become popular
)
⋁
Evidence:
0.50
¬ Salient(
make person laugh
,
be used to become popular
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.50
Salient(
make person laugh
,
be used to become popular
)
⋁
Evidence:
0.98
¬ Typical(
make person laugh
,
be used to become popular
)
⋁
Evidence:
0.14
¬ Remarkable(
make person laugh
,
be used to become popular
)
Typical implies Plausible
0.27
Rule weight:
0.48
Evidence weight:
0.55
Similarity weight:
1.00
Evidence:
0.55
Plausible(
make person laugh
,
be used to become popular
)
⋁
Evidence:
0.98
¬ Typical(
make person laugh
,
be used to become popular
)