mall: be used to get food

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents location
Weight: 0.67
, area
Weight: 0.62
, real estate
Weight: 0.60
, property
Weight: 0.59
Siblings convenience store
Weight: 0.37
, department store
Weight: 0.35
, store
Weight: 0.34
, park
Weight: 0.34
, amusement park
Weight: 0.34

Related properties

Property Similarity
be used to get food 1.00
be used to buy food 0.90
be used to eat 0.82
be used to buy stuff 0.75
be used to buy many kind of thing 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.90
Evidence: 0.63
¬ Remarkable(mall, be used to get food)
Evidence: 0.86
¬ Remarkable(store, be used to buy food)
0.05
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(mall, be used to get food)
Evidence: 0.78
¬ Remarkable(department store, be used to buy many kind of thing)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(mall, be used to get food)
Evidence: 0.85
¬ Remarkable(store, be used to buy stuff)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.19
Plausible(mall, be used to get food)
Evidence: 0.86
Remarkable(store, be used to buy food)
Evidence: 0.37
¬ Plausible(store, be used to buy food)
0.42
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.19
Plausible(mall, be used to get food)
Evidence: 0.85
Remarkable(store, be used to buy stuff)
Evidence: 0.53
¬ Plausible(store, be used to buy stuff)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.19
Plausible(mall, be used to get food)
Evidence: 0.78
Remarkable(department store, be used to buy many kind of thing)
Evidence: 0.43
¬ Plausible(department store, be used to buy many kind of thing)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.19
Plausible(mall, be used to get food)
Evidence: 0.71
¬ Salient(mall, be used to get food)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.71
Salient(mall, be used to get food)
Evidence: 0.50
¬ Salient(mall, be used to eat)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.19
Plausible(mall, be used to get food)
Evidence: 0.18
¬ Plausible(mall, be used to eat)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.63
Remarkable(mall, be used to get food)
Evidence: 0.43
¬ Remarkable(mall, be used to eat)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.48
Typical(mall, be used to get food)
Evidence: 0.55
¬ Typical(mall, be used to eat)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.71
Salient(mall, be used to get food)
Evidence: 0.48
¬ Typical(mall, be used to get food)
Evidence: 0.63
¬ Remarkable(mall, be used to get food)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.19
Plausible(mall, be used to get food)
Evidence: 0.48
¬ Typical(mall, be used to get food)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.63
¬ Remarkable(mall, be used to get food)
Evidence: 0.23
¬ Typical(store, be used to buy food)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(mall, be used to get food)
Evidence: 0.17
¬ Typical(store, be used to buy stuff)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(mall, be used to get food)
Evidence: 0.23
¬ Typical(department store, be used to buy many kind of thing)