mandolin: be used to hit your brother

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents instrument
Weight: 0.71
, musical instrument
Weight: 0.65
, bass guitar
Weight: 0.63
, acoustic guitar
Weight: 0.56
, electric guitar
Weight: 0.55
Siblings bass clarinet
Weight: 0.39
, banjo
Weight: 0.39
, percussion instrument
Weight: 0.39
, saxophone
Weight: 0.39
, sax
Weight: 0.39

Related properties

Property Similarity
be used to hit your brother 1.00
be used to hit 0.80
be used to annoy your sibling 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.30
¬ Remarkable(mandolin, be used to hit your brother)
Evidence: 0.06
¬ Remarkable(percussion instrument, be used to hit)

Remarkability from sibling implausibility

0.26
Rule weight: 0.60
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.04
Plausible(mandolin, be used to hit your brother)
Evidence: 0.06
Remarkable(percussion instrument, be used to hit)
Evidence: 0.52
¬ Plausible(percussion instrument, be used to hit)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.04
Plausible(mandolin, be used to hit your brother)
Evidence: 0.25
¬ Salient(mandolin, be used to hit your brother)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.04
Plausible(mandolin, be used to hit your brother)
Evidence: 0.04
¬ Plausible(mandolin, be used to annoy your sibling)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.88
Typical(mandolin, be used to hit your brother)
Evidence: 0.89
¬ Typical(mandolin, be used to annoy your sibling)
0.52
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.25
Salient(mandolin, be used to hit your brother)
Evidence: 0.24
¬ Salient(mandolin, be used to annoy your sibling)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.30
Remarkable(mandolin, be used to hit your brother)
Evidence: 0.28
¬ Remarkable(mandolin, be used to annoy your sibling)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.25
Salient(mandolin, be used to hit your brother)
Evidence: 0.88
¬ Typical(mandolin, be used to hit your brother)
Evidence: 0.30
¬ Remarkable(mandolin, be used to hit your brother)

Typical implies Plausible

0.08
Rule weight: 0.48
Evidence weight: 0.16
Similarity weight: 1.00
Evidence: 0.04
Plausible(mandolin, be used to hit your brother)
Evidence: 0.88
¬ Typical(mandolin, be used to hit your brother)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.30
¬ Remarkable(mandolin, be used to hit your brother)
Evidence: 0.95
¬ Typical(percussion instrument, be used to hit)