max: be born famous

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.60
, time
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, function
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, character
Weight: 0.55
, stuff
Weight: 0.55
Siblings olympic games
Weight: 0.32
, free time
Weight: 0.32
, sim
Weight: 0.32
, spongebob squarepants
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, lol
Weight: 0.31

Related properties

Property Similarity
be born famous 1.00
be famous 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.81
Plausible(max, be born famous)
Evidence: 0.79
¬ Salient(max, be born famous)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Typical(max, be born famous)
Evidence: 0.91
¬ Typical(max, be famous)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.81
Plausible(max, be born famous)
Evidence: 0.81
¬ Plausible(max, be famous)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.79
Salient(max, be born famous)
Evidence: 0.81
¬ Salient(max, be famous)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.42
Remarkable(max, be born famous)
Evidence: 0.46
¬ Remarkable(max, be famous)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.79
Salient(max, be born famous)
Evidence: 0.92
¬ Typical(max, be born famous)
Evidence: 0.42
¬ Remarkable(max, be born famous)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(max, be born famous)
Evidence: 0.92
¬ Typical(max, be born famous)