max: go live with grim

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.60
, time
Weight: 0.58
, function
Weight: 0.56
, character
Weight: 0.55
, stuff
Weight: 0.55
Siblings olympic games
Weight: 0.32
, free time
Weight: 0.32
, sim
Weight: 0.32
, spongebob squarepants
Weight: 0.32
, lol
Weight: 0.31

Related properties

Property Similarity
go live with grim 1.00
live with grim 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.26
Plausible(max, go live with grim)
Evidence: 0.18
¬ Salient(max, go live with grim)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.14
Remarkable(max, go live with grim)
Evidence: 0.14
¬ Remarkable(max, live with grim)
0.73
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.18
Salient(max, go live with grim)
Evidence: 0.17
¬ Salient(max, live with grim)
0.71
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.26
Plausible(max, go live with grim)
Evidence: 0.22
¬ Plausible(max, live with grim)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.54
Typical(max, go live with grim)
Evidence: 0.49
¬ Typical(max, live with grim)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.18
Salient(max, go live with grim)
Evidence: 0.54
¬ Typical(max, go live with grim)
Evidence: 0.14
¬ Remarkable(max, go live with grim)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.26
Plausible(max, go live with grim)
Evidence: 0.54
¬ Typical(max, go live with grim)