max: live in down

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.60
, time
Weight: 0.58
, function
Weight: 0.56
, character
Weight: 0.55
, stuff
Weight: 0.55
Siblings olympic games
Weight: 0.32
, free time
Weight: 0.32
, sim
Weight: 0.32
, spongebob squarepants
Weight: 0.32
, lol
Weight: 0.31

Related properties

Property Similarity
live in down 1.00
be at where end of part three 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.29
Plausible(max, live in down)
Evidence: 0.35
¬ Salient(max, live in down)

Similarity expansion

0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.66
Remarkable(max, live in down)
Evidence: 0.62
¬ Remarkable(max, be at where end of part three)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.29
Plausible(max, live in down)
Evidence: 0.53
¬ Plausible(max, be at where end of part three)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.35
Salient(max, live in down)
Evidence: 0.60
¬ Salient(max, be at where end of part three)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.25
Typical(max, live in down)
Evidence: 0.57
¬ Typical(max, be at where end of part three)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.35
Salient(max, live in down)
Evidence: 0.25
¬ Typical(max, live in down)
Evidence: 0.66
¬ Remarkable(max, live in down)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.29
Plausible(max, live in down)
Evidence: 0.25
¬ Typical(max, live in down)