mechanic: be damage bossing in reboot

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents specialist
Weight: 0.64
, man
Weight: 0.60
, guy
Weight: 0.60
, element
Weight: 0.59
, expert
Weight: 0.59
Siblings carpenter
Weight: 0.35
, old man
Weight: 0.35
, engineer
Weight: 0.34
, foreman
Weight: 0.34
, policeman
Weight: 0.34

Related properties

Property Similarity
be damage bossing in reboot 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.56
Plausible(mechanic, be damage bossing in reboot)
Evidence: 0.39
¬ Salient(mechanic, be damage bossing in reboot)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.39
Salient(mechanic, be damage bossing in reboot)
Evidence: 0.78
¬ Typical(mechanic, be damage bossing in reboot)
Evidence: 0.25
¬ Remarkable(mechanic, be damage bossing in reboot)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.56
Plausible(mechanic, be damage bossing in reboot)
Evidence: 0.78
¬ Typical(mechanic, be damage bossing in reboot)