medic: be on game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents soldier
Weight: 0.61
, woman
Weight: 0.57
, thing
Weight: 0.55
, class
Weight: 0.53
Siblings gunner
Weight: 0.34
, old woman
Weight: 0.33
, pregnant woman
Weight: 0.33

Related properties

Property Similarity
be on game 1.00
be on elder game 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.53
Plausible(medic, be on game)
Evidence: 0.55
¬ Salient(medic, be on game)

Similarity expansion

0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.59
Typical(medic, be on game)
Evidence: 0.56
¬ Typical(medic, be on elder game)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.53
Plausible(medic, be on game)
Evidence: 0.60
¬ Plausible(medic, be on elder game)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.55
Salient(medic, be on game)
Evidence: 0.72
¬ Salient(medic, be on elder game)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.52
Remarkable(medic, be on game)
Evidence: 0.74
¬ Remarkable(medic, be on elder game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.55
Salient(medic, be on game)
Evidence: 0.59
¬ Typical(medic, be on game)
Evidence: 0.52
¬ Remarkable(medic, be on game)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.53
Plausible(medic, be on game)
Evidence: 0.59
¬ Typical(medic, be on game)