meditation: improve mental stamina

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents ritual
Weight: 0.67
, habit
Weight: 0.61
, approach
Weight: 0.60
, concept
Weight: 0.59
Siblings fasting
Weight: 0.36
, worship
Weight: 0.34
, bathing
Weight: 0.33
, communion
Weight: 0.32
, addiction
Weight: 0.32

Related properties

Property Similarity
improve mental stamina 1.00
improve stamina 0.96
be good for mental health 0.86
improve memory 0.76
physically change brain 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.66
¬ Remarkable(meditation, improve mental stamina)
Evidence: 0.85
¬ Remarkable(addiction, physically change brain)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.72
Plausible(meditation, improve mental stamina)
Evidence: 0.85
Remarkable(addiction, physically change brain)
Evidence: 0.35
¬ Plausible(addiction, physically change brain)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.72
Plausible(meditation, improve mental stamina)
Evidence: 0.79
¬ Salient(meditation, improve mental stamina)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.66
Remarkable(meditation, improve mental stamina)
Evidence: 0.35
¬ Remarkable(meditation, be good for mental health)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.79
Salient(meditation, improve mental stamina)
Evidence: 0.60
¬ Salient(meditation, be good for mental health)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.72
Plausible(meditation, improve mental stamina)
Evidence: 0.67
¬ Plausible(meditation, be good for mental health)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.74
Typical(meditation, improve mental stamina)
Evidence: 0.82
¬ Typical(meditation, be good for mental health)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.79
Salient(meditation, improve mental stamina)
Evidence: 0.85
¬ Salient(meditation, improve memory)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.66
Remarkable(meditation, improve mental stamina)
Evidence: 0.54
¬ Remarkable(meditation, improve memory)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.74
Typical(meditation, improve mental stamina)
Evidence: 0.80
¬ Typical(meditation, improve memory)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.72
Plausible(meditation, improve mental stamina)
Evidence: 0.98
¬ Plausible(meditation, improve memory)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.79
Salient(meditation, improve mental stamina)
Evidence: 0.74
¬ Typical(meditation, improve mental stamina)
Evidence: 0.66
¬ Remarkable(meditation, improve mental stamina)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.72
Plausible(meditation, improve mental stamina)
Evidence: 0.74
¬ Typical(meditation, improve mental stamina)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.66
¬ Remarkable(meditation, improve mental stamina)
Evidence: 0.21
¬ Typical(addiction, physically change brain)