medusa: was given power turn to stone

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents character
Weight: 0.63
, monster
Weight: 0.63
, boss
Weight: 0.48
, thing
Weight: 0.46
, god
Weight: 0.42
Siblings creature
Weight: 0.35
, spider man
Weight: 0.34
, dragon
Weight: 0.34
, hydra
Weight: 0.34
, cyclops
Weight: 0.33

Related properties

Property Similarity
was given power turn to stone 1.00
was given power turn 0.90
turn people to stone 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.84
Plausible(medusa, was given power turn to stone)
Evidence: 0.39
¬ Salient(medusa, was given power turn to stone)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.84
Plausible(medusa, was given power turn to stone)
Evidence: 0.35
¬ Plausible(medusa, was given power turn)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.84
Plausible(medusa, was given power turn to stone)
Evidence: 0.86
¬ Plausible(medusa, turn people to stone)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.50
Typical(medusa, was given power turn to stone)
Evidence: 0.31
¬ Typical(medusa, was given power turn)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.37
Remarkable(medusa, was given power turn to stone)
Evidence: 0.36
¬ Remarkable(medusa, turn people to stone)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.39
Salient(medusa, was given power turn to stone)
Evidence: 0.39
¬ Salient(medusa, was given power turn)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.39
Salient(medusa, was given power turn to stone)
Evidence: 0.41
¬ Salient(medusa, turn people to stone)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.50
Typical(medusa, was given power turn to stone)
Evidence: 0.53
¬ Typical(medusa, turn people to stone)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.37
Remarkable(medusa, was given power turn to stone)
Evidence: 0.65
¬ Remarkable(medusa, was given power turn)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.39
Salient(medusa, was given power turn to stone)
Evidence: 0.50
¬ Typical(medusa, was given power turn to stone)
Evidence: 0.37
¬ Remarkable(medusa, was given power turn to stone)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Plausible(medusa, was given power turn to stone)
Evidence: 0.50
¬ Typical(medusa, was given power turn to stone)