meet interest person: be used to have fun time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun time 1.00
be motivated by have fun 0.92
be motivated by you look for them 0.79
be used to learn new thing 0.79
be motivated by they do not bore you 0.77
causes learn interest new thing 0.77
requires do something interest 0.77
be motivated by learn something 0.77
causes learn interest thing 0.76
causes you could make new friend 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.87
Plausible(meet interest person, be used to have fun time)
Evidence: 0.27
¬ Salient(meet interest person, be used to have fun time)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.87
Plausible(meet interest person, be used to have fun time)
Evidence: 0.83
¬ Plausible(meet interest person, be motivated by have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.27
Salient(meet interest person, be used to have fun time)
Evidence: 0.04
¬ Salient(meet interest person, be motivated by they do not bore you)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.39
Typical(meet interest person, be used to have fun time)
Evidence: 0.06
¬ Typical(meet interest person, requires do something interest)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.39
Typical(meet interest person, be used to have fun time)
Evidence: 0.06
¬ Typical(meet interest person, causes learn interest thing)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.39
Typical(meet interest person, be used to have fun time)
Evidence: 0.12
¬ Typical(meet interest person, causes learn interest new thing)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.39
Typical(meet interest person, be used to have fun time)
Evidence: 0.37
¬ Typical(meet interest person, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.39
Typical(meet interest person, be used to have fun time)
Evidence: 0.14
¬ Typical(meet interest person, be motivated by learn something)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.87
Plausible(meet interest person, be used to have fun time)
Evidence: 0.90
¬ Plausible(meet interest person, be used to learn new thing)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.27
Salient(meet interest person, be used to have fun time)
Evidence: 0.34
¬ Salient(meet interest person, be motivated by have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.37
Remarkable(meet interest person, be used to have fun time)
Evidence: 0.19
¬ Remarkable(meet interest person, be motivated by they do not bore you)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.87
Plausible(meet interest person, be used to have fun time)
Evidence: 0.92
¬ Plausible(meet interest person, be motivated by they do not bore you)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.87
Plausible(meet interest person, be used to have fun time)
Evidence: 0.93
¬ Plausible(meet interest person, causes learn interest new thing)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.39
Typical(meet interest person, be used to have fun time)
Evidence: 0.25
¬ Typical(meet interest person, be used to learn new thing)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.87
Plausible(meet interest person, be used to have fun time)
Evidence: 0.94
¬ Plausible(meet interest person, be motivated by learn something)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.87
Plausible(meet interest person, be used to have fun time)
Evidence: 0.91
¬ Plausible(meet interest person, causes you could make new friend)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.87
Plausible(meet interest person, be used to have fun time)
Evidence: 0.99
¬ Plausible(meet interest person, requires do something interest)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.39
Typical(meet interest person, be used to have fun time)
Evidence: 0.20
¬ Typical(meet interest person, causes you could make new friend)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.87
Plausible(meet interest person, be used to have fun time)
Evidence: 0.98
¬ Plausible(meet interest person, causes learn interest thing)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.39
Typical(meet interest person, be used to have fun time)
Evidence: 0.35
¬ Typical(meet interest person, be motivated by they do not bore you)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.27
Salient(meet interest person, be used to have fun time)
Evidence: 0.44
¬ Salient(meet interest person, be used to learn new thing)
0.43
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.92
Evidence: 0.37
Remarkable(meet interest person, be used to have fun time)
Evidence: 0.72
¬ Remarkable(meet interest person, be motivated by have fun)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.27
Salient(meet interest person, be used to have fun time)
Evidence: 0.51
¬ Salient(meet interest person, causes you could make new friend)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.27
Salient(meet interest person, be used to have fun time)
Evidence: 0.59
¬ Salient(meet interest person, be motivated by learn something)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.27
Salient(meet interest person, be used to have fun time)
Evidence: 0.62
¬ Salient(meet interest person, requires do something interest)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.27
Salient(meet interest person, be used to have fun time)
Evidence: 0.65
¬ Salient(meet interest person, causes learn interest new thing)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.37
Remarkable(meet interest person, be used to have fun time)
Evidence: 0.80
¬ Remarkable(meet interest person, be used to learn new thing)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.37
Remarkable(meet interest person, be used to have fun time)
Evidence: 0.85
¬ Remarkable(meet interest person, requires do something interest)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.37
Remarkable(meet interest person, be used to have fun time)
Evidence: 0.85
¬ Remarkable(meet interest person, causes you could make new friend)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.37
Remarkable(meet interest person, be used to have fun time)
Evidence: 0.87
¬ Remarkable(meet interest person, be motivated by learn something)
0.28
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.37
Remarkable(meet interest person, be used to have fun time)
Evidence: 0.90
¬ Remarkable(meet interest person, causes learn interest thing)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.37
Remarkable(meet interest person, be used to have fun time)
Evidence: 0.93
¬ Remarkable(meet interest person, causes learn interest new thing)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.76
Evidence: 0.27
Salient(meet interest person, be used to have fun time)
Evidence: 0.85
¬ Salient(meet interest person, causes learn interest thing)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.27
Salient(meet interest person, be used to have fun time)
Evidence: 0.39
¬ Typical(meet interest person, be used to have fun time)
Evidence: 0.37
¬ Remarkable(meet interest person, be used to have fun time)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.87
Plausible(meet interest person, be used to have fun time)
Evidence: 0.39
¬ Typical(meet interest person, be used to have fun time)