meth: affect system in positive way

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents drug use
Weight: 0.69
, substance
Weight: 0.67
, drug
Weight: 0.65
, addiction
Weight: 0.60
, amphetamine
Weight: 0.56
Siblings methamphetamine
Weight: 0.40
, heroin
Weight: 0.37
, marijuana
Weight: 0.36
, narcotic
Weight: 0.36
, cocaine
Weight: 0.36

Related properties

Property Similarity
affect system in positive way 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.50
Plausible(meth, affect system in positive way)
Evidence: 0.64
¬ Salient(meth, affect system in positive way)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.64
Salient(meth, affect system in positive way)
Evidence: 0.45
¬ Typical(meth, affect system in positive way)
Evidence: 0.78
¬ Remarkable(meth, affect system in positive way)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.50
Plausible(meth, affect system in positive way)
Evidence: 0.45
¬ Typical(meth, affect system in positive way)