metronome: keep going

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.63
, thing
Weight: 0.53
, attack
Weight: 0.50
, electronic device
Weight: 0.49
, magazine
Weight: 0.47
Siblings computer keyboard
Weight: 0.34
, stylus
Weight: 0.34
, joystick
Weight: 0.34
, magnetic compass
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, keyboard
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Related properties

Property Similarity
keep going 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.28
Plausible(metronome, keep going)
Evidence: 0.35
¬ Salient(metronome, keep going)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.35
Salient(metronome, keep going)
Evidence: 0.23
¬ Typical(metronome, keep going)
Evidence: 0.66
¬ Remarkable(metronome, keep going)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.28
Plausible(metronome, keep going)
Evidence: 0.23
¬ Typical(metronome, keep going)