misery: is business

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents theme
Weight: 0.53
, thriller
Weight: 0.52
, emotion
Weight: 0.52
, time
Weight: 0.50
, thing
Weight: 0.50
Siblings despair
Weight: 0.33
, frustration
Weight: 0.33
, desperation
Weight: 0.32
, shame
Weight: 0.32

Related properties

Property Similarity
is business 1.00
needs company 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.09
Plausible(misery, is business)
Evidence: 0.11
¬ Salient(misery, is business)

Similarity expansion

0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.11
Salient(misery, is business)
Evidence: 0.30
¬ Salient(misery, needs company)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.14
Remarkable(misery, is business)
Evidence: 0.32
¬ Remarkable(misery, needs company)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.09
Plausible(misery, is business)
Evidence: 0.36
¬ Plausible(misery, needs company)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.26
Typical(misery, is business)
Evidence: 0.49
¬ Typical(misery, needs company)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.11
Salient(misery, is business)
Evidence: 0.26
¬ Typical(misery, is business)
Evidence: 0.14
¬ Remarkable(misery, is business)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.09
Plausible(misery, is business)
Evidence: 0.26
¬ Typical(misery, is business)