miss: be in hospital

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.62
, place
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Weight: 0.52
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Weight: 0.52
Siblings remember
Weight: 0.34
, play game
Weight: 0.33
, playing game
Weight: 0.33
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Related properties

Property Similarity
be in hospital 1.00
describe doctors mental condition 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.03
Plausible(miss, be in hospital)
Evidence: 0.03
¬ Salient(miss, be in hospital)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.03
Remarkable(miss, be in hospital)
Evidence: 0.08
¬ Remarkable(miss, describe doctors mental condition)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.03
Salient(miss, be in hospital)
Evidence: 0.10
¬ Salient(miss, describe doctors mental condition)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.03
Plausible(miss, be in hospital)
Evidence: 0.11
¬ Plausible(miss, describe doctors mental condition)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.22
Typical(miss, be in hospital)
Evidence: 0.40
¬ Typical(miss, describe doctors mental condition)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
Salient(miss, be in hospital)
Evidence: 0.22
¬ Typical(miss, be in hospital)
Evidence: 0.03
¬ Remarkable(miss, be in hospital)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.03
Plausible(miss, be in hospital)
Evidence: 0.22
¬ Typical(miss, be in hospital)