miss: be in max

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.62
, place
Weight: 0.58
, action
Weight: 0.52
, teacher
Weight: 0.52
, hit
Weight: 0.52
Siblings remember
Weight: 0.34
, play game
Weight: 0.33
, playing game
Weight: 0.33
, hate
Weight: 0.33

Related properties

Property Similarity
be in max 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.26
Plausible(miss, be in max)
Evidence: 0.03
¬ Salient(miss, be in max)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.03
Salient(miss, be in max)
Evidence: 0.18
¬ Typical(miss, be in max)
Evidence: 0.02
¬ Remarkable(miss, be in max)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.26
Plausible(miss, be in max)
Evidence: 0.18
¬ Typical(miss, be in max)