mobile: be good for babies

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents electronic device
Weight: 0.70
, technology
Weight: 0.66
, medium
Weight: 0.65
, market
Weight: 0.61
Siblings cellphone
Weight: 0.37
, tablet computer
Weight: 0.36
, cellular telephone
Weight: 0.36
, phone
Weight: 0.36

Related properties

Property Similarity
be good for babies 1.00
be bad for babies 0.98
entertain babies 0.81
calm babies 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.72
Plausible(mobile, be good for babies)
Evidence: 0.71
¬ Salient(mobile, be good for babies)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.72
Plausible(mobile, be good for babies)
Evidence: 0.02
¬ Plausible(mobile, be bad for babies)
0.83
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.71
Salient(mobile, be good for babies)
Evidence: 0.02
¬ Salient(mobile, be bad for babies)
0.82
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.43
Remarkable(mobile, be good for babies)
Evidence: 0.02
¬ Remarkable(mobile, be bad for babies)
0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.83
Typical(mobile, be good for babies)
Evidence: 0.20
¬ Typical(mobile, be bad for babies)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.72
Plausible(mobile, be good for babies)
Evidence: 0.11
¬ Plausible(mobile, calm babies)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.71
Salient(mobile, be good for babies)
Evidence: 0.12
¬ Salient(mobile, calm babies)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.83
Typical(mobile, be good for babies)
Evidence: 0.35
¬ Typical(mobile, calm babies)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.43
Remarkable(mobile, be good for babies)
Evidence: 0.13
¬ Remarkable(mobile, calm babies)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.71
Salient(mobile, be good for babies)
Evidence: 0.39
¬ Salient(mobile, entertain babies)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.83
Typical(mobile, be good for babies)
Evidence: 0.69
¬ Typical(mobile, entertain babies)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.72
Plausible(mobile, be good for babies)
Evidence: 0.52
¬ Plausible(mobile, entertain babies)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.43
Remarkable(mobile, be good for babies)
Evidence: 0.30
¬ Remarkable(mobile, entertain babies)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.71
Salient(mobile, be good for babies)
Evidence: 0.83
¬ Typical(mobile, be good for babies)
Evidence: 0.43
¬ Remarkable(mobile, be good for babies)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.72
Plausible(mobile, be good for babies)
Evidence: 0.83
¬ Typical(mobile, be good for babies)