mod: handle game updates

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents format
Weight: 0.63
, file
Weight: 0.56
, thing
Weight: 0.53
, player
Weight: 0.52
Siblings exhaust
Weight: 0.58
, dod
Weight: 0.49
, ipod
Weight: 0.33

Related properties

Property Similarity
handle game updates 1.00
be updated 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.72
Plausible(mod, handle game updates)
Evidence: 0.86
¬ Salient(mod, handle game updates)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.86
Salient(mod, handle game updates)
Evidence: 0.78
¬ Salient(mod, be updated)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.82
Remarkable(mod, handle game updates)
Evidence: 0.83
¬ Remarkable(mod, be updated)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.66
Typical(mod, handle game updates)
Evidence: 0.45
¬ Typical(mod, be updated)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.72
Plausible(mod, handle game updates)
Evidence: 0.93
¬ Plausible(mod, be updated)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.86
Salient(mod, handle game updates)
Evidence: 0.66
¬ Typical(mod, handle game updates)
Evidence: 0.82
¬ Remarkable(mod, handle game updates)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.72
Plausible(mod, handle game updates)
Evidence: 0.66
¬ Typical(mod, handle game updates)