mode: come on ps4

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents condition
Weight: 0.60
, concept
Weight: 0.60
, factor
Weight: 0.58
, setting
Weight: 0.58
Siblings arcade
Weight: 0.65
, survival
Weight: 0.62
, default
Weight: 0.61
, cbc
Weight: 0.57
, overlay
Weight: 0.55

Related properties

Property Similarity
come on ps4 1.00
keep coming on 0.88
keep coming 0.85
keep going 0.80
is on 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.52
¬ Remarkable(mode, come on ps4)
Evidence: 0.55
¬ Remarkable(cbc, keep going)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.59
Plausible(mode, come on ps4)
Evidence: 0.55
Remarkable(cbc, keep going)
Evidence: 0.46
¬ Plausible(cbc, keep going)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.59
Plausible(mode, come on ps4)
Evidence: 0.64
¬ Salient(mode, come on ps4)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.67
Typical(mode, come on ps4)
Evidence: 0.24
¬ Typical(mode, keep coming on)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.67
Typical(mode, come on ps4)
Evidence: 0.29
¬ Typical(mode, keep coming)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.67
Typical(mode, come on ps4)
Evidence: 0.03
¬ Typical(mode, is on)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.59
Plausible(mode, come on ps4)
Evidence: 0.36
¬ Plausible(mode, keep coming on)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.59
Plausible(mode, come on ps4)
Evidence: 0.30
¬ Plausible(mode, keep coming)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.64
Salient(mode, come on ps4)
Evidence: 0.34
¬ Salient(mode, keep coming)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.64
Salient(mode, come on ps4)
Evidence: 0.52
¬ Salient(mode, keep coming on)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.59
Plausible(mode, come on ps4)
Evidence: 0.16
¬ Plausible(mode, is on)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.64
Salient(mode, come on ps4)
Evidence: 0.38
¬ Salient(mode, is on)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.52
Remarkable(mode, come on ps4)
Evidence: 0.57
¬ Remarkable(mode, keep coming)
0.45
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.88
Evidence: 0.52
Remarkable(mode, come on ps4)
Evidence: 0.83
¬ Remarkable(mode, keep coming on)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.52
Remarkable(mode, come on ps4)
Evidence: 0.92
¬ Remarkable(mode, is on)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.64
Salient(mode, come on ps4)
Evidence: 0.67
¬ Typical(mode, come on ps4)
Evidence: 0.52
¬ Remarkable(mode, come on ps4)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.59
Plausible(mode, come on ps4)
Evidence: 0.67
¬ Typical(mode, come on ps4)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.52
¬ Remarkable(mode, come on ps4)
Evidence: 0.51
¬ Typical(cbc, keep going)